Tradition vs Vision

Got asked to answer an interesting question this week by the folks over at MMORPG.com:

How do developers balance the company's need to make a profitable product versus their desire to create an interesting and innovative game?

It's part of a series they are doing where they ask developers from different companies to answer the same question about the industry. It is always interesting to hear what others have to say. You can also find Fallen Earth's project manager answer to the same question here.

Comments

DreadisDead said…
Nice read! Always interesting to hear about what goes on behind the scenes